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huehauhea

46
Posts
A member registered Jul 11, 2022

Recent community posts

how do you vote? is it just a thumbs up? and wat other cool effects would be possible?

yikes, i'm already optimizing as much as I can to keep cpu low. this scares me lol. i wish we could use gpu more

got tired of waiting and just hacked it in lol. should be the new meta. all we need is a cool test game so scirra can see the possibilities. the performance is also wild. i was  expecting to use like 80% gpu for some reason lmao.

it always felt weird not having the best addon on the c3 addon page

nice examples, i understand how to use it all now.

theres one in the discord like this,it looks like this effect.

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i will start to play around lighting now.i didnt really follow ur updates but, is there directional lights yet? like a directional light that bakes for every object on start of layout?im making a big city and i want to light every building evenly at start of layout. only bake not realtime. and didnt you have one for sprites billboard>? what happen to that one

a prebaked direction light for each 3d object at any angle would be a cool option , is it possible?

cool  ! thinking of replacing all my enemies with this now. will this use deltatime by default in the future?right now  even adding *dt to impulse give different speed at 60hz and 144hz

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yea not a problem really .just makes my console ugly

https://ibb.co/J20qhs

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im getting a lag at start of layout like freezing for a split second at start and many fetch in console with this update

wish they would just hire you already and give you full access to everything lol. this addon opened up so much on what we can create in construct.

ah cool. good luck on it

just thought of a good game idea how to use this. there was this ghost in the shell game for ps1 where your a robot and u can scale walls and ceilings and stuff. this aiming looks good for it. hit me up if you wanna collab or something.

hi kindeyegames ,just wondering, are you making any games with this or you just make addons?

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try to recreate it and send bug report.they usually fix everything fast. i can see tiny bit lag but barely cant notice it. just use workers 

does this replace the normal ssao? or do we use them together at the same time?

looks good!

yea dont really need this, just thought would be a cool effect for ssao

yea iknow but that light doesnt change on ur camera view like ssao. seeing stuffs flat shaded where ssao would normally be would be cool

any way to make sides like this to look like flat shading? kinda like this but nicer lol.this would be a cool addition to ssao, i put sampling at .1 and moving camera left to right looks pretty cool.

i think i found a cool look thanks.

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any way to do this like cristo example without giving animation to building? 

https://streamable.com/fififa

nice! i like the turn base battle transitions when you enter battle.

the vertex rounding is so cool! since the ps1 graphics is popular right now. would this effect only work with models with animation? does non animated stuff like walls or buildings work? will test after i build my pc

newest update fixed all bugs. thanks! this plugin basically has everything working perfect to make some really cool 3d games. =)

thanks! also thanks for leaving older version up, i accidentally deleted it

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i made a test

https://www.mediafire.com/file/emt8w0yzofyvz5v/ERROR.c3p/file

1. if player1 spawn is outside the layout, the console has errors

2.if player1spawn is inside the layout, the console has NO error

3.if the 3d model's worker animation is OFF, the console has NO errors if spawn is inside or outside the layout.

so basically the error only shows for 3d objects with worker ON and OUTSIDE the layout. this is also the reason my game freezes in debug mode when using camera with lerp while 3d worker objects are not in view. it could also be the reason my 3d bullets are acting weird and not loading if 3d worker model is also in layout. if not i will try to reproduce in a new test.

i found out its not only on spawn. if every model with worker is on screen its fine until 1 of them goes out of view then all freezes and error pops up. 

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new update broke my debug preview.it freezes if in debug,but works in normal preview. also the weirdest thing is happening with my bullets. the 3d bullets do not show when i shoot, but if i delete my player model, they show again. everything works perfect in previous version. here is console,

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ran similar test with my game. With 60 worker objects,I saw memory go from 800 to 2400. But after 10 or 15 min it went back down to 1600. From there on for about an hour i see it going to 2200 then back down to 1600 again, it just hovers around those numbers.pretty low % so it does not crash at all at these low numbers.

if i push the limits with 150+ objects. it does crash pretty fast in 10 -15 seconds, same error u have. i also got 16gb

in your test, lowering animation rate from 30 to 2 does help a lot, it lowered memory usage by almost 30% and does not crash, BUT any rate over 10 still crashes. so maybe it could help if u set offscreen objects to animation rate 0. and onscreen farther away objects to like 5 where you wont be able to tell.

what kind of game are you makin btw with 300 monsters o,o im guessing hack n slash game?

the propeller is nearer to camera so it looks like that lol, try rotate the collision more ccw

im trying blockbench but, it looks like it cant import gltf/glb? it can only export them? weird lol.

im not sure. i never used blockbench but on blender its really easy.

go in shaders tab at the top, click your model, and at the bottom drag alpha so its not connected, then export as glb again


tried it, it works. disconnect the alpha node and export as glb

does this have something to do with it? 

https://github.com/nodejs/node/pull/47574

just tried this, it fixed everything. thanks!

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i think it's still the same, heres a test. the one on the right doesnt work with worker

testing worker

btw if the fix is difficult, its not really too important. i have a summoner character and i can jus spawn monsters further away.

yeah, any time they load or spawn and if you arent looking at their feet in worker mode they will never appear. you can drag the model so that his feet is outside the viewport with worker and see he doesnt show at start or at spawn when  you start preview. without worker mode they appear normally..

theres a new problem in this update where if my enemy models spawn, they are not visible until i look at their feet. wen i do they all just pop up. only happens for models with worker enabled.

the newest update fixed the black areas, thanks

Just tried the new update with webgpu, the performance boost is awesome.